The Proper Use of Flipbook Fluctuations

22 03 2009

Chris Ware practices a subtle form of storytelling.  It is only his total understanding of comics on its most molecular level that allows him to frequently employ a series of stock panel transitions that would be a bunch of lazy mistakes in others’ hands.  I am speaking of “flipbook transitions.”  You know the ones; they seem to come so naturally.  Same scene, same setup, same background, same distance, same framing, same lighting — slight movement of some body part or character.  “Talking heads” scenes, even when talking about buildings or food (ironically, Ben Katchor actually never falls prey to this), fit under this category as well.  These transitions lead to a very monotonous read and, typically, a visually wooden page.  If you find yourself constantly drawing these sorts of tiny movement, animation transitions, your story is probably being unnecessarily stretched and you’ve got visual fat you can trim.  Save the panels and the page space for the climactic action scene.  You can show me banality in one shot of the protagonist picking his nose, I don’t need every grusome detail: sniff, itchy finger wiggle, hand off leg, finger extends, finger probes — you get the hideous picture.  Even when it’s not something as childish as nosepicking, these stretches are just as miserable to the reader.  One wants to shout, “Get on with it!”  Variety is the spice of comics as well, and it’s a big hurdle to surmount if my eyes begin reading a panel with “God, haven’t I seen this before!  I didn’t like the framing of the table or the poorly drawn tree out the window any better when I saw it in the last shot.”

However, Chris Ware is aiming at depicting NOT the dull tiny moments of necessary mundanity we all know and ignore, but RATHER those tiny moments of beauty inside a day that we, and often his characters, miss.    He traces the progression of a sunbeam across a messy table.  Snow begins to fall.  A bird cocks its head on a city wire.  Or, most famously, a costumed man commits suicide in a one-two flipbook transition without a fall, seeming to suggest Ware believes none of us really deserve much fanfare when our time is up.  He also employs these second to second transitions to painfully demonstrate the social awkwardness of his cast.  Nervous ticks, like two panels of knuckle-cracking, coughing, or nervous laughter, take center stage to emphasize the absence of the speaking which should be occurring.  For Ware, God is in the details, and tiny movements are certainly best served by the animators approach.  Ware shoves these repetitions into neat little boxes, and given the consistency of their colors, this gives his overall page wonderful pattern-like sections.

BUT given the theme of today’s lesson, I’d rather not dwell on subtle exceptions just yet.  Ware’s beauty will one day fill this site.  The issue at hand is ACTION, and as Ang Lee’s terrible Hulk demonstrated, action has little need for subtlety.  Well, Chris can help us here too.  The man can really do anything.  You want action?  How’s severed head for action?

art: Chris Ware  book: Quimby Mouse  publisher: Fantagraphics Books  © F. Chris Ware

art: Chris Ware book: Quimby Mouse publisher: Fantagraphics Books © F. Chris Ware

And here’s a zoom-in of the crucial animal-abusing bit.  (Man, this has somehow become a theme.  Sorry Sean.)

art: Chris Ware  book: Quimby Mouse  publisher: Fantagraphics Books  © F. Chris Ware

art: Chris Ware book: Quimby Mouse publisher: Fantagraphics Books © F. Chris Ware

There is such a beautiful airiness to the way that severed cat’s head is flying through the ether.  I don’t think I’ve ever seen a more convincing illustration of a round object moving through space, and I’m not even being slightly facetious.  I know of few things artists hate to see in or put into their scripts than a thrown object.  That movement has so many pieces to it and so many considerations.  Do I show it leaving the hand (or in this case foot)?  How do I show how long it’s been in the air?  Can I even skip that and just show the result?  How do I make it look like it’s really whipping along?  Speedlines?  Background blur?  How many different backgrounds should I show it in front of to indicate the length of its journey?  A cartoony starburst when it hits?

Ware makes this all look effortless.  That head is clearly hurtling through space at a tremendous speed and hitting hard.  But there is no background at all.  No speedlines.  And he even gets all this motion against the direction of our read!  How does he get all that movement unto a page??!?

Because he realizes one simple fact.  Nothing is moving on a comic page.  Once he settles himself into the reality of that utterly profound truism, he takes a deep breath and does exactly the opposite of what anyone trying desperately to create energy would do: he eliminates all distractions, he finds the exact center of each panel, and he draws the head three times exactly the same but once facing left, next right, then down.

WOW!

Seriously?  Why the heck should that work…?  That thing seems to be spinning and flying and hovering…  It’s just left, right, down?  That’s not movement!  That’s a Contra code!

Well, honestly, much of the movement comes from Ware’s placement of these panels on the page.  I’ve screwed with this on the zoom-in for the sake of space, but in the original you can see the kick comes at the extreme right of the page.  This means my head has to cross the entire distance of a wide page to get to the result of that kick.  The poor head is not just crossing an eighth-inch gutter, it’s been forced across the whole physical space of the page.  Also, this directional movement necessitates the aforementioned “problem” of the flight moving against the direction of our read.  Ware milks this for mileage.  He knew the opposing forces of actual eye movement and imagined severed head movement would create a sort of visual dissonance, the result being a rotated image that seems to hover and shimmer in a Newtonian struggle between balanced pushes and pulls.

Also, despite my previous talk of speed, the effect of these three panels is more a measured pause.  The speed comes abruptly with the impact of the hit and the successive cartoony spiral of the roll.  The contrast in these handlings is what gives the sequence its energy, and thus, speed.  Because to reiterate what we started with, flipbook transitions, which I will from this point forth refer to as “rhyming panels,” are made for tiny moments.  By employing them in an action scene, Ware slows down the hub-bub, which would quite literally just be a blur, so we can appreciate its component parts.  This heightens our involvement in the scene.

Wow, heavy stuff for a pretty stupid-looking scene.

Well, let’s have a look at an actually stupid scene so we can see these transitions employed smartly again, but a tad more simply.  And I can think of few more gleefully stupid (and offensive) books than Jason Pearson’s Body Bags.  (In America that is — Japan’s full of ‘em, god bless their hearts.)

art: Jason Pearson  book: Body Bags  publisher: Dark Horse Comics  © Jason Pearson

art: Jason Pearson book: Body Bags publisher: Dark Horse Comics © Jason Pearson

Notice how Pearson uses two sets of rhyming panels over the course of two pages, and even finishes with the related “shared background” panel transition at the end.  This may seem like laziness or overkill, but in the context of these pages I can’t fault his choices at all.  Both sets of rhyming panels are perfectly employed and help punctuate and slow a scene that is bloated with action.

In the top tier of the first page, Pearson needs the frantic struggle of the man fighting to get into his locked car to be slowed by the literal shadow of impending doom.  Great place for a rhyming pair.  Notice the shots are framed exactly the same in equally sized panels, and have the same background, figure placement and colors.  All of this means his viewer can focus on the only thing that does change: the lighting on the character and his expression as he realizes why.  These flipbook panel transitions should be thought of as carefully planned scientific experiments.  Everything is controlled, that is kept the same, except what is being studied.  It is only in light of all this sameness that true distinctions will be noticed.  The subtle but extremely important shift in tone would not come across at all if we had a camera “move” between them, or even if the shapes or colors had changed, and all the humor and tension (really the same thing) would be lost.

The camera then makes some appropriately dramatic moves and pulls during the intense action that follows, but as soon as the action cools for a moment, Pearson is right back with another rows of rhymes at the top of the next page.  This time it is a larger series of three close-ups that cross the whole tier.  In some respects, this is the “talking heads” use of the trope I referred to earlier, but Pearson is too kinetic to bore us with dialogue-heavy scenes for even a moment.  Trust me, Body Bags does not rely on pages of heady conversations.  The talking head is a humorous pastiche here.  Pearson isn’t keeping the framing consistent here so we focus on the words, he wants us to catch every gruesome bit of the action!  The banal framing runs counter to the horror of the happenings, adding an appropriate irony to the proceedings.  The one-two-three nature of the plain Jane transitions emphasizes how secure the guy really thought he was here.  Just everyday business — OHMIGOD! And you thought the drawn out nose picking example was horrible.  Despite the awfullness, we can clearly see from the rhyming transitions only that the intent here is humor.  If our camera were zooming tighter and tighter in on the wound, we would be in the world of completely crass and exploitative gore that certain critics accused the supposedly stunted Pearson of making.  Hey!  It’s dumb, but it’s trying to be dumb!  And it is.  Which makes it smart.  And, according to art school, makes it okay.

The very last tier is a slight variation on our topic.  It’s the rhyming panel with a slight pan.  It’s accomplished by drawing two vertical lines on a single drawing with a detailed background, and erasing the stuff in between those lines.  This creates, naturally, a gutter, but it performs amazing tricks with time.  Miraculously, you have now added a millisecond of movement to a consistent, static scene.  I know I overuse this word, but seriously, Pearson does this brilliantly here.  There is movement within the panels already, even before the gutter-break.  Bullets are flying at split second intervals throughout.  Four bullets, to be exact.  In “reality,” they were all probably equally spaced time-wise, separated only by the infinitesimal time it takes the gun to get the next one into the chamber and eject it.  But here, three hit bam, bam, bam (or TOOM, TOOM, TOOM) in the first panel, from left to right, naturally, following our read of the sound effects.  They can hit in the rapid succession of intra-panel time because ultimately, they don’t matter.  Didn’t hit the hero, just screwed up the car.  But the fourth, ah, there’s a different story.  It’s going to hit that now perfectly framed gas cap with a TUNK and a slight pause.  And we’re going to need that dramatic pause, that freezing of time the gutter brings even across a single scene, to really drink in that image and the import of it.  Without that gutter, we’d be like the gleeful gas station smokers in Zoolander, not even considering the ramifications.  It’d just be one more bullet.  And with a different angle or framing, the pause would be far too long.  It is all really one action.

See, rhyming panels always punctuate those slight movements.  It’s always a one-two punch.  Or a boom-boom-boom.  Or, inevitably, a tic-tic–

art: Jason Pearson  book: Body Bags  publisher: Dark Horse Comics  © Jason Pearson

art: Jason Pearson book: Body Bags publisher: Dark Horse Comics © Jason Pearson





New York Comic Con: A Subjective Experience, Pt. 1 – Pre-Show

16 02 2009

When I started this blog, I knew it had to have a concrete purpose.  The last thing I wanted was a spot on the internet where I would fervently air my opinions on whatever happened to cross my mind that day and expect people to care.  I am not mocking that format.  I know some people do it very well, and some need that outlet.  The interactive diary thing is certainly the medium of our time.  However, I am an artist who has three things he should be drawing right now.  If my creative energies need venting, there are plenty of much more productive ways for me to be doing that than diary blogging.  And, as all of you are probably well aware at this point, I tend to ramble on at the mouth.  I’m nearly as deeply invested in music and movies as I am in comics.  The last thing I need is to feel like strangers await my stray thoughts on those as well.

So every bit of this blog has just been an extension of my physical class.  I haven’t even used it to make pertinent announcements about my own art or doings aside from last week’s alert (at Sean T. Collins insistence) that I was attending Comic Con.  I like that about this site.  I feel it separates it, gives it a real sense of purpose, and keeps me more professional.

BUT…

(Sorry Chris Ware.)

…Ima gonna ramble about my experience of New York Comic Con.

Why am I breaking my personal rule?  There’s really only one reason:

I have alluded frequently to my trip to Japan on this blog.  It occured in the summer of 1999, using money from multiple grants and fellowships.  Its express purpose, seriously, was for me to study the comic culture in Japan.  Natsume Fusanosuke, manga-ka, critic, and grandson of Japan’s most famous novelist, set up everything for me based on one impassioned letter I sent him.  He got me a place to stay, interviews with Japan’s hottest manga-ka (comic creators), assistantships with some, invitations to Studio Ghibli and television events, and tickets to museum shows across the country.  I could have written a book when I returned about all my experiences and new understandings.

But I was a cocky twenty-year-old with no experience with interviews and a weak grasp of Japanese.  The first interview I did, with an editor from an old comic mag, I recorded on microcassette.  The next, with the creator of the marvelous Z-Chan, I started to record, but I could see it made Iguchi San nervous, so I shut it off.  We had a mind-blowing talk.  I do remember that.  Even my translator felt like it was one of those nights in which you see everything differently afterward.  I have no idea what was said.  Music.  Drugs.  Life.  Stray words.  This became the norm for my interviews.  I believed, foolishly, that as an artist, these words were for me, and that I would retain whatever nuggets of wisdom were truly inspiring.  Or that their lessons would find their way into my art in some subliminal way; leaching in, or some such nonsense.  The only concrete thing I have to show for all the time wonderful people spent with me is a handful of tapes in which, on various occasions when we weren’t watching movies or laughing, Takekuma Kentarou, writer of Even a Monkey Can Draw Manga, explained to me the history of Japanese comics.  These are untranslated, as I thought I’d get more meat by letting Takekuma go in his native tongue.  His English was better than my Japanese, much better — which is still to say largely incomprehensible.  I’ve attempted to listen to these several times, realized I have forgotten whatever Japanese I once knew, and returned them to their dusty box.  I am sure they are brilliant, and probably hilarious.

I consider all of this lost knowledge.  I feel I betrayed the time people spent with me.  I regret this loss more than any sketchbook of mine that has found its way into the ether.  I can only hope that one day, each person who spent time with me can find a panel or a page I drew, nudge the person next to them and say, “I taught him that.”  And I’m sure they’ll be right.

So with that absurdly lengthy introduction, (I told you there’d be rambling) I come to the responsibility at hand.  Last weekend, I used the New York Comic Con to track down everyone in attendance whose work I respect and admire.  I then proceeded to pick their brains about choices that seem central to their work.  I was a thief, out to steal as many techniques and ways of thinking about comics that I could.  Because all of this was very much done informally, I am using this space to record what I learned before it fades with the rest.  This is just my personal notepad of two days in New York (mostly) at a convention for a field I love.  The insights I record here will likely find their ways in a more finished form into proper posts.  I can guarantee there is stuff to learn in what follows, but it will have all the organization of my walk through the bustling crowds of a somewhat randomly laid out convention hall.  This is Poldy Bloom does Comic Con.  You’ve been warned.

DAY ZERO: Thursday

Thursday merely consisted of one excruciatingly long bus trip after another to get me to civilization.  I admired former roomie Sean T. Collins new hairstyle, house, and especially bookshelves, and then fell asleep in his guest bed considering how disturbing it was that the episodes of Matt Furie’s Boy’s Club I just completed so closely resembled the tenor of our college house’s shenanigans.  Eight young adult men, on their own in a large old house in a city,  is never a recipe for intelligent behavior, even at one of our nation’s storied institutions.  Fellow Yale Herald alumn (but not housemate) Matt Wiegle  made the same connection:

Matts Furie, Rota & Wiegle © Matts Furie, Rota & Wiegle
art: Matts Furie, Rota & Wiegle © Matts Furie, Rota & Wiegle

DAY ONE: Friday

The Con did not start until one and Sean had to “work” as a “professional writer” until three, so I took advantage of being back in the greatest city in America.  I lived here for a year after college, so of course I had to visit one of my favorite old haunts: the Metropolitan Museum of Art.  Seriously, I am culture STARVED in Northern Maine.  I did not go get a Papaya Joe’s hotdog.  I have no money for fashionable clothes from SoHo.  I did not run to a deli in Queens.  CBGB’s was dead (albeit unofficially) in 2001.  I MISS MY MUSEUMS!  When I lived here, I worked for Bloomberg and, thanks to his philanthropy, I could attend any museum for free.  And I did.  Every weekend.  I mean, technically, nearly anyone can do this as most museum fees are suggested donations, but I could do it guilt free.  A billionaire (and future mayor) had paid my ticket.

Now, I love the Guggenheim, and I really wanted to see MoMA’s new space, but the Met had a Bonnard show.  Done deal.  I honestly wanted to come to New York for this as much as Comic Con.  For years I’ve read the Sunday Times and lamented all the shows that were passing me by.  Kirby at the Jewish museum.  Ian McKellan in King Lear.  I’d pretend I was actually working out ways to see them.  The clippings would hang on our bedroom wall.  But Bonnard would have really killed me to miss.  I knew it could be life-changing.

I was not wrong.

The Breakfast Room
art: Pierre Bonnard title: The Breakfast Room

Before Dinner
art: Pierre Bonnard title: Before Dinner

Portrait of the Artist in the Bathroom Mirror
art: Pierre Bonnard title: Portrait of the Artist in the Bathroom Mirror

All the colors of these famous ones are completely different in reality.  You would not believe the strength of the dash of pure cadmium red on his ear in the self portrait above, all but imperceptible here.  He’s really glowing with color.  Also, the handling of the items in the flat space of the foreground is appropriately and boldly slapdash.

Pierre Bonnard
art: Pierre Bonnard

In person on this one, you can see that the handling of the paint is completely different in the section that is out the window.  That stuff is watery, “tube colors”, whereas the interior is covered with mixed impasto.  The woman, his wife Marthe, is also much more hidden.  The effect is similar to what happens in the center with the frame of the window and the back of the chair: they function, compositionally, as one.

As pretentious as this sounds, I’m actually a little surprised there was not more crossover between the crowd here and at the Con.

The crowd at the Met, in reality, seemed impressed but largely ignorant of the true appeal of Bonnard.  I had to suffer through loud conversations of the rich regarding whether or not they should arrange their dinette as was shown in a particular interior.  They would have been better served by discussing the arrangement of the rectangular blocks of color.  Bonnard was painting from memory.  Whether that does or does not remind one of an actual wineglass or pitcher of juice is completely irrelevant.  But he, Matisse, Gauguin and a few others mastefully pushed the limits of “representational” objects serving dual roles as forms within the imagined space of the painting while more importantly behaving as compositional anchors: pure shape or color for the sake of the design.

I think comics fans would get that.

Drawn & Quarterly  © John Porcellino
art: John Porcellino book: King Cat Comics and Stories publisher: Drawn & Quarterly © John Porcellino
Fantagraphics © F. Chris Ware
art: Chris Ware book: Quimby the Mouse publisher: Fantagraphics © F. Chris Ware
Drawn & Quarterly  © Julie Doucet
art: Julie Doucet book: My New York Diary publisher: Drawn & Quarterly © Julie Doucet
Drawn & Quarterly  © Ron Rege, Jr.
art: Ron Rege, Jr. book: Yeast Hoist publisher: Drawn & Quarterly © Ron Rege, Jr.

The “high” art world famously took this concept a bit too far.  I, personally, am sad to see that form has become almost completely divorced from representation in a real space — unless for the sake of some sort of irony.  But I believe comics artists like those above have taken that torch from the painters of the late 19th/early 20th century and run with it.  There’s a democracy of line and handling that leads to very interesting experiences of space.  The image can be viewed as a flat, two-dimensional balancing act of formal elements, but it can also be appreciated as an abstraction of three-dimension space that can be wandered through.

Bonnard used this dichotomy to amazing effect.  There is still so much to be learned from his compositions.  His favorite trick was to subjugate absolutely everything within the picture to the demands of the design, which led to figures appearing “hidden.”  This result really just stems from the total universality is his handling of forms.  Aside from the self-portrait above, people are treated by Bonnard the way a great scientist like Darwin or Copernicus would have done: We are given no special treatment or place in the universe.  If a vase only gets three tones and 37 brush strokes, so does the woman in the foreground.  The effect is similar to Kevin Shields treatment of the human voice throughout My Bloody Valentine’s amazing album Loveless.  The vocals are not “buried”; they just receive the same mixing and processing as the guitars or any other instrument.  Go back and look at the first painting I displayed here.  Perhaps you failed to notice the figure against the wall to the left.  No?  Well, how about the one on the far right?  I would argue that this rounded form is the hair of another lady, with a large-nose and cartoony face in profile beneath it.  Why should these figures “jump out” and distract us from all the other beauty this image offers?

Below are some sketches I did that hopefully tie all these considerations together.  Thumbnails of the original paintings precede them.

art: Pierre Bonnard  title: The French Window

art: Pierre Bonnard title: The French Window

Josiah Leighton after Pierre Bonnard
art: Josiah Leighton after Pierre Bonnard

The reproduction above makes it appear as though it is abundantly clear where these figures are.  I assure you, it is not.  And that is the true fascination of this painting.  A good third of it is nearly negative space — just the inner frames of a white door.  Through the windows on the door we get an overload of information, islands and water and trees are crammed into these tiny slits.  In one sense, these rectangles are merely pattern.  Viewed another way, you shoot deep into that outdoor space because the emptiness of the doors handling contrasted with the clutter of the exterior mimics our eyes own focus shifts.  The right side of the painting, in person, reads mostly as darkness, and is thus the last area to be explored.  We have the wonderful horizontal rectangle composed of vertical stripes that mimics a table in the foreground and leads us into the shot.  It is only by following that to the items it supports that we make out the darkened lady in the foreground.  The splotches of the pattern of her dress are no different from the impressionistic trees and bushes out her window.  Her face in nearly entirely in shadow aside from a crescent of hair on top.  This rounded shape connects with two further semi-circles, apparently receding deeper into space.  Indeed, because of the negative space of the back wall, space on the right of the picture seems impossibly far deeper than the exterior we are shown at the left.  Deep in that back corner of the painting and room, the only item that can be clearly discerned is the corner of a table.  By a leap of logic we assume perhaps a figure is sitting next to it.  I swear, it was only after I finished drawing all this and I read the description (usually garbage, here helpful) that I realized what I had drawn.  The three semi-circles were all indeed heads.  The first: the discernible woman in the foreground.  The second: the back of her head.  The third: the artist himself!  Behind the lady is a mirror!  That strangely cantilevered rectangle with the coils atop is the artist’s sketchpad!  He is painting the scene within the self-same shot.  But ignoring all that, what is really going on is a beautiful balancing act of large rectangles.  One might even call them panels.

Marthe Entering the Room
art: Pierre Bonnard title: Marthe Entering the Room
Josiah Leighton after Pierre Bonnard
art: Josiah Leighton after Pierre Bonnard

Take your hand and cover up the lower half of my sketch.  It’s just a series of verticals!  Here Bonnard has pulled off the impossible.  One should not be able to put the center of interest square in the center of the image!  Especially when there aren’t even horizontal or diagonals to bounce the eye around to other spots.  The design rule is of thirds: divide the page in three and place the subject at the one-third or two-third line.  Dead center?  Not for a fine artist!  And look at the subtle insets of the door at the left and the radiator on the right.  Taken together these basically make a horizontal intersecting perpendicularly right across the center of the image again!  We’ve basically got Bonnard’s wife in a crosshairs!  It’s a composition like a seven-year-old might do: fold the page in half twice and draw the girl you like smack dab in the middle.  THIS SHOULD NOT WORK!  But, aha! look at the color version above.  Marthe is barely visible in that tiny central slice.  The subject is the door!  And it’s right where it should be: one-third.  And there’s a nice heavy, dark chair to balance it in the right extreme foreground.  Our human protagonist is literally squeezed into a few inches in the middle, her presence the only thing throwing off the perfect minimalistic harmony of the verticals.  Everything in the painting suggests this person dead center is intruding on a space that was complete without her.  The grid of the tiled floor is the only area that is handled with the detail of a fine brush, and it echoes the perfection of cold geometry.  She’s covering that up, too.

The show was amazing.  There were so many other works there that deserved sketches and ponderous analysis as well.  I only wish there had been a few of his truly famous bathrooms as well, but I guess those must have fallen outside the date range they had established.  Anyone interested in color, pattern, form, design and layout (and by that I am basically saying anyone interested in comics art), owes it to herself to catch it while it lasts.

I dashed around some other wings before leaving to grab a cab to the show.  As a parting gift, I present here some other comparisons that occured to me given the confluence of thoughts for the day.

MORE FUN WITH HIGH/LOW FORMAL CONNECTIONS!

Samson Captured by the Philistines
art: Guercino (Giovanni Francesco Barbieri) title: Samson Captured by the Philistines
Marvel Comics Group  © Marvel Comics Group
art: Mike Allred color: Laura Allred book: X-Statix publisher: Marvel Comics Group © Marvel Comics Group

GUERCINO = MIKE ALLRED

Blank space

Beginning
art: Max Beckmann title: Beginning
Rubber Blanket Press  © David Mazzucchelli
art: David Mazzucchelli book: Rubber Blanket publisher: Rubber Blanket Press © David Mazzucchelli

MAX BECKMANN = DAVID MAZZUCCHELLI

Blank space

Blam

art: Roy Lichtenstein title: Blam

All-American Men of War

art: Russ Heath book: All-American Men of War

ROY LICHTENSTEIN = RUSS HEATH

Hey — wait a minute…





Krazy Kat births Quimby Mouse

2 11 2008

Chris Ware is the absolute best thing in comics for a plethora of reasons, one of which is the fact that he has absorbed the entire history of great newspaper comics. Many, many have tried to match the ingenuity of George Herriman’s intricate layout games. At times, Ware bests them. Case in point:

Fantagraphics Books  © F. Chris Ware

art: Chris Ware book: Acme Novelty Library publisher: Fantagraphics Books © F. Chris Ware

The typography is perfect, the graphic design with the complementary colors and balanced inverted triangles is stunning, and the pipes function as more than just a clever conceit. The design here is like a well-constructed rhyme: it’s impossible to tell which line came first. All elements have to function in unison.