To Do and Not to Do (Not Necessarily in That Order)

30 03 2009

When I first started teaching this class in person, the cumbersome title was “Sequential Storytelling: The Death of SuperManga.”  This combative name was meant to be provocative.  I wanted students to show up realizing I was not here to teach them a commercial art.  They would not be learning how to inflate anatomy to fit in with current superheroic trends, nor would I teach these Americans the proper eyes to nose proportion to ape their favorite (anime-inspired) mangaka.  I was here to teach a means of self-expression.

To hammer that point home, in the first class I would always begin by tearing a cruddy popular superhero book to shreds.

That usually got their attention.  One guy clearly never recovered from my destruction of some Mark Pacella-penned issue of X-Force.  He never came back for the second class.

I’ve mellowed a bit with age.  I no longer feel the need for such showy punk rock antics.  I do, however, begin my Powerpoint slide show with this image and proceed to verbally tear it to pieces:

art: Rob Liefeld  colors: Steve Buccellato  book: X-Force  publisher: Marvel Comics Group © Marvel Comics Group

art: Rob Liefeld colors: Steve Buccellato book: X-Force publisher: Marvel Comics Group © Marvel Comics Group

Now, you will see throughout this site that I actually defend Rob Liefeld as an energetic guilty pleasure more than I attack him for being formulaic and borderline incompetent, but the above is really the nadir of sequential art.  I would never think of literally destroying a Liefeld issue of X-Force, but sometimes the attraction is that of rubbernecking a car crash.  What the hay is going on up there?  I have no idea what the relationship is between any of the images, whether sequentially, spatially, or compositionally.  There is absolutely no storytelling taking place here.  It is like a teenagers notebook cover: a collection of “cool” things to draw (scratchy borders, screaming open mouths, speedlines, crosshatching) with no relation to each other.  Why are pieces of bodies breaking out of panel borders?  Why is a diagonal panel bisecting the whole page with a body covering half of it up?  How can time function between these two panels if they both overlap each other?  Why is the impact of one hit important enough to cover-up another panel, but the impact of another unimportant enough to be behind panels and half-off the page?  Who is winning?  How long did any of this take?  Is anyone even hurt?

The answer to all of these questions seems to be: Who cares?  It looks cool.

Comic books are not notebook covers.  They are not collage.  They are not posters.

You want to see something that looks cool?  Here:

art: Paul Pope  color: Jose Villarrubia  book: Batman Year 100  publisher: DC  © DC

art: Paul Pope color: Jose Villarrubia book: Batman Year 100 publisher: DC © DC

art: Paul Pope  color: Jose Villarrubia  book: Batman Year 100  publisher: DC  © DC

art: Paul Pope color: Jose Villarrubia book: Batman Year 100 publisher: DC © DC

art: Paul Pope  color: Jose Villarrubia  book: Batman Year 100  publisher: DC  © DC

art: Paul Pope color: Jose Villarrubia book: Batman Year 100 publisher: DC © DC

Fellow English teachers, I know no better illustration of the epic convention of beginning in medias re.  This is the very first page of the story; we flip it open and quite literally hit the ground running!  And running left to right, in the direction of the read.  We can’t help but quickly turn the page, trying to find the physical space to which Batman is running (no ending in a preposition for me — told you I teach English).  The strafing bullet fire functions as speedlines, pushing us to the following page as well.  The gorgeous red block letter-shapes in the background give the whole a repeating rhythm of graphic elements while echoing the title.  The red also draws us to its companion on Batman himself, so even amidst the flurry of action forcing us onward with him, we note that Batman is bleeding profusely.  Our hero is in big trouble from page one, and Paul Pope’s not going to ease up on him at any point in this speedfreak of a comic.  The question is again: What the hay is going on?  But now that question is aimed at the story, where it belongs, not the art.  And we want to know the answer.  That desire, along with this perfectly composed image, hurls us on.

On the next page we zoom in on Batman’s feet to feel the impact on his struggle.  This close-up, in addition to emphasizing the rain and danger of careening across slippery rooftops, amazingly gives us sound effects that aren’t there.  It also works in tandem with the following image of the dogs’ legs that pursue the caped crusader.  This juxtaposition invites comparison between predator and prey, and leads us to wisely speculate on the Bat’s animal nature just before he performs a feet that is beyond human.  The last panel finally gives us a nice clean shot of his pursuers, but Pope’s unbeatable inking has here done something as smart as it is beautiful.  By leaving out those obnoxious “halos” of white that lesser artists employ to separate black forms, Pope allows the dogs to function visually as one monstrous beast, tooth and claw of a whirlwind of destruction blazing across the page.

The visual comparisons continue on the following page, contrasting Batman’s exhaustion with the dogs’ mindless bloodlust.  The bottom panel is the best yet.  Pope pulls back to slow the pace just a hair and give us our locale.  We now see just how hopeless his plight is.  He is not just hurtling towards a complete dead-end many stories above the welcoming and fatal earth, he is staggering full-bear towards it!   Pope’s perfect postures show a stumbledrunk Batman tripping over his own feet as shear willpower forces him forward.  Our hero is fallible!  We have connected with him empathetically, three pages in, and he hasn’t uttered a word.  Fallible — and fall-able?

What a page turn!!!  Our fears are allayed as our breath is taken.  I know of few shots in the history of superhero-dom that so magically emphasize the miraculous feats performed by those who are beyond our mortal means — and that is the very appeal of the genre!  Pope accomplishes this by pulling waaaay back and plunging down to the ground to put us in the awed human, all too human bystander’s place.  That diving negative scar of air holds Batman hovering in his awesomeness between the buildings.  His superheroics last forever.  And the abundance of background detail to take in assist this quiet pause.  The bottom panel, to return to epic conventions, has the dogs as chorus echoing the reader’s emotions.  They stand for the audience, and they stand in awe.

The first sound effect in this boisterous bedlam is that wonderful FLUMPT of success.  The shot is where it needs to be: right on Batman’s feet again.  And then, for the first time in the book, Batman defies the read to turn left and gloat.  The relentless onslaught has stopped.  He gets the brief rest he has earned.  Across the great divide, his enemy stands shocked, winded and defeated.

BREAK

Throughout this class, I will never ask creators to steer toward or away from any genre of work.  I will never tell you comics works better for contemplation rather than carnage, or vice versa.  I will never tell you that “cool” is not something worth aiming for.

I’m just here to show you a better way.





Page = Scene = FIGHT!

27 03 2009

Individual pages usually work best when following the Greek dramatic unities: one place, one time, one action.  Before Chris Bachalo signed on for what seemed an interminable run on X-Men to the disappointment of all, (X-Men fans were consistently baffled and frustrated by his chunky characters and bizarre framing choices; Bachalo fans were consistently baffled and frustrated by the inane and inconsequential storylines one of our generation’s greatest stylists was wasting his talents on (see also: Jae Lee)) he was the exemplar of this type of storytelling.  Check out his Death: The Time of Your Life for a cogent plotter’s masterpiece.  Every page is a beautifully designed, perfectly timed capsule of a scene with a final panel that serves as a clever visual mirror of the first panel of the following page.  These visual rhymes carry the reader continuously through the story, uniting these disparate single-page scenes like Dante’s interlocking terza rima.  It illustrates deftly the proper use of a page as a chunking device.  Scene transitions which occur mid-page, as in the hands of less considerate artists, always come off as jarring and awkward.  It’s like a t.v. show trying to squeeze a scene change into those first couple minutes before the credits/commercial break: it defies expectations and misuses space/time.

One of my favorite uses of the single-page scene, both as a reader and an artist, is the fight scene.  And this is one of those rare instances in art in which the one who made the mold remains the master.  I’m not showing this page for “historic value.”  It’s just nearly impossible to best Kirby when it comes to mayhem dancing across a page.  The guy’s impeccable:

pencils: Jack Kirby  inks: Frank Giacoia  book: Tales of Suspense  publisher: Marvel Comics Group  © Marvel Comics Group

pencils: Jack Kirby inks: Frank Giacoia book: Tales of Suspense publisher: Marvel Comics Group © Marvel Comics Group

“The wise man knoweth when to speak, and when to shuteth up” indeed!  Stan Lee looked at this page, and even a ruthless self-promoter like he realized he could not cover up this greatness with the usual superfluous drivel.  Does this really need even one “Take that, Batroc the Leaper!”?  Stan and I think not.  This sequence it so outtasite it’s beyond words, but we all know I’ll try.  Briefly, just note how the anatomical positions lead us from panel to panel and tier to tier.  Every punch or kick is in the direction of the read, with Batroc often hammered into the gutter or smashed against the last frame of a tier.  Cap’s backhand at the end of the first tier even helps spin our eyes back across the page to the beginning of the next tier.  His bent leg performs a similar function at the end of the second.  We can pretty much trace a bouncy through line across the tiers just by focusing on the main double-lined motion blurs.

Perhaps even more perfect is the control of time through empty space.  There is no better way to start a fight scene than that opening panel with the windup of Batroc’s kick.  It is all potential energy due to a brilliant combination of choices.  It is framed from behind to give it an almost first-person feel: we are kicking this whole shebang off.  That the rest of the action will be sideways until the final tier gives this a pause.  That swooping vertical of a speedline pulls us from top to bottom to meet his leg, and contrasts with the horizontal nature of the rest as well.  But perhaps the biggest reason for the slower pace of this image is all that wonderful negative space.   Aside from the leg, nearly the entire top half of the panel is empty.  This gives us that roller-coaster-climbing-the-hill-to-roller-coaster-falling intensity.  Our eyes are relaxed at the top by the emptiness, but then swept into the whirlwind when the aforementioned swoop gives us all sorts of visual information to process at the bottom.  And the pace never lets up from there.  This sense of space only returns in the ultimate panel, a fantastic overhead shot of a tiger circling its kill, emphasized by the complete lack of a panel border (more on that in a post below).

These spaces exist in contrast to the near constant barrage of starburst action slams as well.  These bursts give the page a patterning, every panel a punctuation (that would be Kirby’s beloved exclamation mark), and the whole its appropriately explosive energy.  A former student smartly observed that even when Batroc gets one hit in, his kick only warrants a measly baby-star compared to Cap’s constant supernova hits.  We could tell just from the emanata who had this one in the bag!

Now let’s look at two lesser artists aping the King with different results.  Let’s start by giving the oft-maligned Rob Liefeld a little redemption:

pencils: Rob Liefeld  inks: Danny Miki  colors: Kiko Taganashi  book: Youngblood  publisher: Image Comics © Rob Liefeld

pencils: Rob Liefeld inks: Danny Miki colors: Kiko Taganashi book: Youngblood publisher: Image Comics © Rob Liefeld

Now c’mon — that page is hot!  It’s easy to talk smack about Liefeld because in so many ways he is a terrible, incompetent artist, BUT in nearly none of the ways that matter to superhero books.  You will find me defending him on this site waaaaay more often than deriding him.  He is Pearl Jam and Bush and Stone Temple Pilots to me: largely unenjoyable as an adult for any reason beyond nostalgia, but fulfilling exactly what I wanted from a particular media at a time in my life when I was extremely devoted to that media.  Liefeld was one of the first artists since Kirby to completely re-imagine what costumed characters could look like.  Did he do so by completely ripping off a handful of Japanese comic artists?  Yeah, but shouldn’t he have?  Why the heck wasn’t everyone recreating what they did after looking at their first Masamune Shirow book?  Did it just require a Californian with access to manga?  Liefeld also not so much distilled anatomy to a core collection of pleasing shapes as neglected any bit he didn’t understand, but the bits he kept were the ones we want for superfolks.  We want absurdly thick biceps and pecs.  We’ll accept skinny ankles as part of the exchange.  Who cares?  Was he really just pushing Arthur Adams to an extreme he wouldn’t dare himself, with more cross-hatching?  Yes, but again, at what point does this become a bad thing?!?  Does anyone draw superheroes better than Arthur Adams?  The man is butter slick.  Did he completely lift nearly entire book’s worth of layouts from old George Perez stuff?  Yep again.  But COME ON.  Unless you are some sort of creepy, stunted superhero apologist, you have to admit Perez’s art is really profoundly flawed, absurdly ugly, and completely lacking even a rudimentary sense of style.  His layouts are killer (Infinity Gauntlet, man), but do not even pretend they were serving some sort of better purpose illustrating the stories of the TEEN TITANS than they were on X-Force.  I am fully aware of just what a pile of dung X-Force was.  I have a degree in English.  I am here to tell you there is no quantifiable difference between that and those of any Perez DC work.  Sorry guys.  Read a novel.

And this page is not a direct rip of anybody.  It is clearly inspired by the type of Kirby page shown above, but it mixes that with a sort of Eisnerian page as meta-panel thing.  The result is even more true to the “dance of violence” Kirby so often used to explain his aims.  Kirby kept all his action above in a strict nine-panel grid.  He nearly always used some variation of the grid, vacillating between nine, four and his beloved six.  That “simplicity” of approach always gives his page the directness of punk rock.  But here Liefeld not only steps away from a grid, he abandons panels altogether.  The result is not comics as punk rock, it’s action as a ballet.  A ballet of DEATH!  With robots!  This is flippin’ prog rock, and there’s nothing better than that.  Nothing.

The openness of the page allows the character, whoever he is — let’s call him Shattershaft — to dance across the whole stage, showing us the steps.  And even those are simple but perfect: tight three-quarters left, tight three-quarters right, profile with extension to finish.  The zooms in and out give variety and rhythm as well.  And like any dance, we need a beat so Liefeld gives us sounds.  I’m still falling for it.

The last example is a two-page spread in which I tried to purposefully push Kirby’s above technique to the breaking point.  I’ll leave it to you all to determine whether or not I carried it beyond:

art: Josiah Leighton story: Sean T. Collins book: Wish © Sean T. Collins & Josiah Leighton

art: Josiah Leighton story: Sean T. Collins book: Wish © Sean T. Collins & Josiah Leighton

I read in one of Frederik Schodt’s excellent books on manga that a study concluded that readers spend an average of 3.75 seconds on a comic page.  My own observations of myself and others has led me to believe that time frame to be fairly consistent, by which I mean not dependent on the contents of a page.  Unless a writer really creates an absolutely confounding monologue or an artist completely botches an integral sequence, readers do not seem to change their flipping speed for “difficult,” wordy, nor beautiful pages.  This yields somewhat counter-intuitive results, in my estimation.  Single panel pages, which should ostensibly be flown through, allow one image to be lingered on or “drunk in” because that one drawing is granted the full 3.75 seconds.  Pages with many panels, taken to the extreme above, should require a slower, more contemplative pace.  But they do not.  They seem to clock at the same 3.75, meaning the eyes need to whip through these images to make it in time.

The reason for this, I purport, is twofold.  The simple explanation is an artistic one.  More panels also means more tiny lines on the page.  This gives it a business, a frantic quality.  One feels agitated and wants to rush through the brambles.  Contrast this with the slow pace that the here absent negative space brought above.

But the more interesting explanation is that the comic reader has an internal reading clock that is timed with the page.  A comic book biorhythm, if you will.  Our hand wants to flip to the next two page spread every 7.5 seconds, come Hell(blazer) or Highwater.  Unconsciously, we assess the page and speed up or slow down our reading of individual panels to make sure we hit that finish line in time.

This page tests that theory by taking the grid somewhere Jack never dared to go: 24 panels.  Some of these are combined into rectangles or blown out into larger squares, but I’m still averaging about 13 panels a page.  I believe this amps up the whole proceeding.  My eyes careen through this page at a breakneck speed until the end.  Perhaps I’m biased.

To add to the cacophony, I threw in some full color panels that take place in a completely different time and place.  I realize those are probably incomprehensible here, but in the context of the full work, (if it ever finds a publisher) I assure you their meaning will be clear.





The Thousand Words Method

22 03 2009

Or sometimes you shove an entire beatdown into a perfectly composed single image, (to be fair, a large, double-page spread image):

art: Rob Haynes  book: Daredevil  publisher: Marvel Comics Group  © Marvel Comics Group

art: Rob Haynes book: Daredevil publisher: Marvel Comics Group © Marvel Comics Group

Rob Haynes’ clean “European” line gives a beautiful stillness to the bedlam and even seems to suggest slow motion within a non-moving drawing.  But there is so much action taking place within the drawing through deliberate construction of well-placed diagonals.  The perspectival depth of the scene is almost entirely suggested by the perfectly angled throwing stars.   This could never be a freeze frame of a movie because ever s0 slightly different moments in time are all being compressed into one image.  The tiny details of the detritus should alert any haters to the intense care put into Haynes’ seemingly simple style.  This methodology is fully-considered, able to tackle large buildings, figures and even minuscule hoops of metal.    I remember when this “fill-in” issue of David Mack and Joe Quesada’s run on Daredevil came out, so many readers were disgusted by this “amateurish” art.  Quesada himself knew he was actually being shown up on his own book.  Haynes doesn’t need to cover his anatomy work with hatching or cleverly placed shadows.  Every line is exactly where it should be and any more would be needless fiddling.  The lines may and colors may be flat, but I’ve never seen Daredevil look so round.  The athlete the stories always tried to suggest is finally there in this shot, seeming to float across the tops of buildings.  And the story itself was a clever little conceit designed to fit perfectly between the surrounding issues of the run, fleshing out the world of the story much as this gorgeous image fleshes out Murdock and his New York night life.

And before any nitpickers point out that, be all that as it may, Haynes still got lazy and recycled his perfect pose on the female in the back, her name is “Echo.”  I’ll let you guess her powers and put that wagging finger down.





The Proper Use of Flipbook Fluctuations

22 03 2009

Chris Ware practices a subtle form of storytelling.  It is only his total understanding of comics on its most molecular level that allows him to frequently employ a series of stock panel transitions that would be a bunch of lazy mistakes in others’ hands.  I am speaking of “flipbook transitions.”  You know the ones; they seem to come so naturally.  Same scene, same setup, same background, same distance, same framing, same lighting — slight movement of some body part or character.  “Talking heads” scenes, even when talking about buildings or food (ironically, Ben Katchor actually never falls prey to this), fit under this category as well.  These transitions lead to a very monotonous read and, typically, a visually wooden page.  If you find yourself constantly drawing these sorts of tiny movement, animation transitions, your story is probably being unnecessarily stretched and you’ve got visual fat you can trim.  Save the panels and the page space for the climactic action scene.  You can show me banality in one shot of the protagonist picking his nose, I don’t need every grusome detail: sniff, itchy finger wiggle, hand off leg, finger extends, finger probes — you get the hideous picture.  Even when it’s not something as childish as nosepicking, these stretches are just as miserable to the reader.  One wants to shout, “Get on with it!”  Variety is the spice of comics as well, and it’s a big hurdle to surmount if my eyes begin reading a panel with “God, haven’t I seen this before!  I didn’t like the framing of the table or the poorly drawn tree out the window any better when I saw it in the last shot.”

However, Chris Ware is aiming at depicting NOT the dull tiny moments of necessary mundanity we all know and ignore, but RATHER those tiny moments of beauty inside a day that we, and often his characters, miss.    He traces the progression of a sunbeam across a messy table.  Snow begins to fall.  A bird cocks its head on a city wire.  Or, most famously, a costumed man commits suicide in a one-two flipbook transition without a fall, seeming to suggest Ware believes none of us really deserve much fanfare when our time is up.  He also employs these second to second transitions to painfully demonstrate the social awkwardness of his cast.  Nervous ticks, like two panels of knuckle-cracking, coughing, or nervous laughter, take center stage to emphasize the absence of the speaking which should be occurring.  For Ware, God is in the details, and tiny movements are certainly best served by the animators approach.  Ware shoves these repetitions into neat little boxes, and given the consistency of their colors, this gives his overall page wonderful pattern-like sections.

BUT given the theme of today’s lesson, I’d rather not dwell on subtle exceptions just yet.  Ware’s beauty will one day fill this site.  The issue at hand is ACTION, and as Ang Lee’s terrible Hulk demonstrated, action has little need for subtlety.  Well, Chris can help us here too.  The man can really do anything.  You want action?  How’s severed head for action?

art: Chris Ware  book: Quimby Mouse  publisher: Fantagraphics Books  © F. Chris Ware

art: Chris Ware book: Quimby Mouse publisher: Fantagraphics Books © F. Chris Ware

And here’s a zoom-in of the crucial animal-abusing bit.  (Man, this has somehow become a theme.  Sorry Sean.)

art: Chris Ware  book: Quimby Mouse  publisher: Fantagraphics Books  © F. Chris Ware

art: Chris Ware book: Quimby Mouse publisher: Fantagraphics Books © F. Chris Ware

There is such a beautiful airiness to the way that severed cat’s head is flying through the ether.  I don’t think I’ve ever seen a more convincing illustration of a round object moving through space, and I’m not even being slightly facetious.  I know of few things artists hate to see in or put into their scripts than a thrown object.  That movement has so many pieces to it and so many considerations.  Do I show it leaving the hand (or in this case foot)?  How do I show how long it’s been in the air?  Can I even skip that and just show the result?  How do I make it look like it’s really whipping along?  Speedlines?  Background blur?  How many different backgrounds should I show it in front of to indicate the length of its journey?  A cartoony starburst when it hits?

Ware makes this all look effortless.  That head is clearly hurtling through space at a tremendous speed and hitting hard.  But there is no background at all.  No speedlines.  And he even gets all this motion against the direction of our read!  How does he get all that movement unto a page??!?

Because he realizes one simple fact.  Nothing is moving on a comic page.  Once he settles himself into the reality of that utterly profound truism, he takes a deep breath and does exactly the opposite of what anyone trying desperately to create energy would do: he eliminates all distractions, he finds the exact center of each panel, and he draws the head three times exactly the same but once facing left, next right, then down.

WOW!

Seriously?  Why the heck should that work…?  That thing seems to be spinning and flying and hovering…  It’s just left, right, down?  That’s not movement!  That’s a Contra code!

Well, honestly, much of the movement comes from Ware’s placement of these panels on the page.  I’ve screwed with this on the zoom-in for the sake of space, but in the original you can see the kick comes at the extreme right of the page.  This means my head has to cross the entire distance of a wide page to get to the result of that kick.  The poor head is not just crossing an eighth-inch gutter, it’s been forced across the whole physical space of the page.  Also, this directional movement necessitates the aforementioned “problem” of the flight moving against the direction of our read.  Ware milks this for mileage.  He knew the opposing forces of actual eye movement and imagined severed head movement would create a sort of visual dissonance, the result being a rotated image that seems to hover and shimmer in a Newtonian struggle between balanced pushes and pulls.

Also, despite my previous talk of speed, the effect of these three panels is more a measured pause.  The speed comes abruptly with the impact of the hit and the successive cartoony spiral of the roll.  The contrast in these handlings is what gives the sequence its energy, and thus, speed.  Because to reiterate what we started with, flipbook transitions, which I will from this point forth refer to as “rhyming panels,” are made for tiny moments.  By employing them in an action scene, Ware slows down the hub-bub, which would quite literally just be a blur, so we can appreciate its component parts.  This heightens our involvement in the scene.

Wow, heavy stuff for a pretty stupid-looking scene.

Well, let’s have a look at an actually stupid scene so we can see these transitions employed smartly again, but a tad more simply.  And I can think of few more gleefully stupid (and offensive) books than Jason Pearson’s Body Bags.  (In America that is — Japan’s full of ‘em, god bless their hearts.)

art: Jason Pearson  book: Body Bags  publisher: Dark Horse Comics  © Jason Pearson

art: Jason Pearson book: Body Bags publisher: Dark Horse Comics © Jason Pearson

Notice how Pearson uses two sets of rhyming panels over the course of two pages, and even finishes with the related “shared background” panel transition at the end.  This may seem like laziness or overkill, but in the context of these pages I can’t fault his choices at all.  Both sets of rhyming panels are perfectly employed and help punctuate and slow a scene that is bloated with action.

In the top tier of the first page, Pearson needs the frantic struggle of the man fighting to get into his locked car to be slowed by the literal shadow of impending doom.  Great place for a rhyming pair.  Notice the shots are framed exactly the same in equally sized panels, and have the same background, figure placement and colors.  All of this means his viewer can focus on the only thing that does change: the lighting on the character and his expression as he realizes why.  These flipbook panel transitions should be thought of as carefully planned scientific experiments.  Everything is controlled, that is kept the same, except what is being studied.  It is only in light of all this sameness that true distinctions will be noticed.  The subtle but extremely important shift in tone would not come across at all if we had a camera “move” between them, or even if the shapes or colors had changed, and all the humor and tension (really the same thing) would be lost.

The camera then makes some appropriately dramatic moves and pulls during the intense action that follows, but as soon as the action cools for a moment, Pearson is right back with another rows of rhymes at the top of the next page.  This time it is a larger series of three close-ups that cross the whole tier.  In some respects, this is the “talking heads” use of the trope I referred to earlier, but Pearson is too kinetic to bore us with dialogue-heavy scenes for even a moment.  Trust me, Body Bags does not rely on pages of heady conversations.  The talking head is a humorous pastiche here.  Pearson isn’t keeping the framing consistent here so we focus on the words, he wants us to catch every gruesome bit of the action!  The banal framing runs counter to the horror of the happenings, adding an appropriate irony to the proceedings.  The one-two-three nature of the plain Jane transitions emphasizes how secure the guy really thought he was here.  Just everyday business — OHMIGOD! And you thought the drawn out nose picking example was horrible.  Despite the awfullness, we can clearly see from the rhyming transitions only that the intent here is humor.  If our camera were zooming tighter and tighter in on the wound, we would be in the world of completely crass and exploitative gore that certain critics accused the supposedly stunted Pearson of making.  Hey!  It’s dumb, but it’s trying to be dumb!  And it is.  Which makes it smart.  And, according to art school, makes it okay.

The very last tier is a slight variation on our topic.  It’s the rhyming panel with a slight pan.  It’s accomplished by drawing two vertical lines on a single drawing with a detailed background, and erasing the stuff in between those lines.  This creates, naturally, a gutter, but it performs amazing tricks with time.  Miraculously, you have now added a millisecond of movement to a consistent, static scene.  I know I overuse this word, but seriously, Pearson does this brilliantly here.  There is movement within the panels already, even before the gutter-break.  Bullets are flying at split second intervals throughout.  Four bullets, to be exact.  In “reality,” they were all probably equally spaced time-wise, separated only by the infinitesimal time it takes the gun to get the next one into the chamber and eject it.  But here, three hit bam, bam, bam (or TOOM, TOOM, TOOM) in the first panel, from left to right, naturally, following our read of the sound effects.  They can hit in the rapid succession of intra-panel time because ultimately, they don’t matter.  Didn’t hit the hero, just screwed up the car.  But the fourth, ah, there’s a different story.  It’s going to hit that now perfectly framed gas cap with a TUNK and a slight pause.  And we’re going to need that dramatic pause, that freezing of time the gutter brings even across a single scene, to really drink in that image and the import of it.  Without that gutter, we’d be like the gleeful gas station smokers in Zoolander, not even considering the ramifications.  It’d just be one more bullet.  And with a different angle or framing, the pause would be far too long.  It is all really one action.

See, rhyming panels always punctuate those slight movements.  It’s always a one-two punch.  Or a boom-boom-boom.  Or, inevitably, a tic-tic–

art: Jason Pearson  book: Body Bags  publisher: Dark Horse Comics  © Jason Pearson

art: Jason Pearson book: Body Bags publisher: Dark Horse Comics © Jason Pearson